Meta partners with FICCI and NeGD to train 100 Indian developers at Metaverse Tech
Meta announced Tuesday that it is backing industry body FICCI with a $1 million fellowship program for the XR Open Source (XROS) fellowship program that will help 100 Indian developers working on XR (Extended Reality) technologies for the future of the metaverse.
The XROS Program, administered by FICCI, will provide fellowships to developers that include stipend and mentoring.
The National Division of Electronic Governance, an initiative of the Ministry of Electronics and Information technology (MeitY), the program’s technical partner.
The metaverse will not be built by one company alone. Through programs like XR Open Source, we will support Indian developers working on these exciting technologies,” said Nick Clegg, Head of Global Affairs, Meta.
The program will lay the foundation for India-specific solutions that are affordable, convenient and localized in regional languages.
XR open source software is the second in India Through it, Meta aims to nurture the developer ecosystem around immersive technologies and will foster the open ecosystem for building the metaverse.
Meta has earlier supported and launched several open source initiatives such as No Language Left Behind (NLLB), a multilingual AI model that supports 200 low resource languages, including 25 Indian languages.
The XROS program is part of the Global Meta Fund for XR Programs and Research under which the company announced $2 million in funding for the XR Startup Program, with the MeitY Startup Hub earlier this year.
said Professor Ajay Kumar Sood, chief scientific advisor to the government.
“The program will provide the necessary impetus towards supporting the growth of investments in future technologies in line with the government’s vision of making India a trillion dollar economy by 2025,” said Devin Narang, FICCI Committee Member and Head of State, India, Sindicatum Renewable. energy.
Last year, Meta partnered with Central High School Board education (CBSE) to deliver immersive technologies to more than 10 million students and 1 million teachers over the next three years.
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